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Thread Statistics | Show CCP posts - 96 post(s) |

Minerva Vulcan
Caldari The Nexus Foundation
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Posted - 2007.11.07 11:15:00 -
[1]
It is such a damn tragedy that people new to the game should have to train the same skills for the same amount of time that people who have been playing for a year or more had to.
Really, they should just be given half a billion ISK, 5m SP, and and 3 Battleships of their selected race out of the gate.
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Minerva Vulcan
Caldari The Nexus Foundation
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Posted - 2007.11.07 19:25:00 -
[2]
Originally by: CCP Nozh Scripts are being introduced to split up bonuses on certain modules, this change has been a long time coming and been discussed a lot here at the office for a very long time. We feel scripts will bring more balance to these types of modules, and add more diversity to combat. Instead of looking at this like a "nerf" just try to see this as a way to make combat a bit more unpredictable. Warping your close range fleet in to an unsuspecting enemy fleet with "Scan Resolution" scripts loaded will surely put you at an advantage.
If you're still not sure why we're doing changes to the carriers you should read this dev blog again. The carrier ship maintenance bay is being boosted in its intended role, you might have noticed it has been doubled in size and the volume of most ship classes have been adjusted. Ships inside the ship maintenance bay will still be able to hold ammo and charges. As for the reason of this change, even though many of you have gotten used to it, the carrier was never supposed to be a jump capable hauler.
Originally by: Rells
As for motherships and titans, just make them susceptible to warp scrams and give them 10 points built in. Solves the problem of tackling them without the gymnastics of cre....
This would be far to overpowered and unfair towards "super capitals". It would also make support fleets pretty much useless since you could just tell all your capital pilots to fit one disruptor. The "hactors" (like someone very clever started calling them) will be vulnerable when tackling and be useful in many situations, not only super capital scrambling.
Our goal is to make EVE better, more balanced and more fun for everyone.
It's good to hear the whys about changes.
Now, your thoughts on the Eos and Myrmidon?
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Minerva Vulcan
Caldari The Nexus Foundation
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Posted - 2007.11.07 19:40:00 -
[3]
Originally by: CCP Nozh
Originally by: Minerva Vulcan
It's good to hear the whys about changes.
Now, your thoughts on the Eos and Myrmidon?
Check the OMG YOU NUURFED MY DRONE thread.
I disagree with some of the changes, for instance the Ishtar not being able to use a mix of Medium and Light Drones if the pilot wanted to maximize his DPS like that by sacrificing having backups. I felt it gave the ship a little bit of flavor, and the pilot some variety to work with if he wanted.
Can't really comment on the Myrmidon, or the Eos, though, as I'd hardly be qualified. The Myrm I don't have experience with outside of missions quite some months ago, and the Eos I've never even though about flying before.
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Minerva Vulcan
Caldari The Nexus Foundation
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Posted - 2007.11.07 19:48:00 -
[4]
Originally by: CCP Nozh If you link me to a post or dev blog from me where I say carriers are overpowered and I'm taking away their damage, I'll eat my own head.
That would be a neat trick!
Originally by: CCP Nozh Also EVE Balance > RL/Other Sci Fi. As soon as people start comparing EVE to real life or battlestar galactica I stop reading.
You mean you hate hearing "well RL insurance and police aren't like that!" as much as I do?
<3
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Minerva Vulcan
Caldari The Nexus Foundation
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Posted - 2007.11.07 19:54:00 -
[5]
Edited by: Minerva Vulcan on 07/11/2007 19:54:34
Originally by: CCP Nozh
Originally by: Minerva Vulcan
I disagree with some of the changes, for instance the Ishtar not being able to use a mix of Medium and Light Drones if the pilot wanted to maximize his DPS like that by sacrificing having backups. I felt it gave the ship a little bit of flavor, and the pilot some variety to work with if he wanted.
Can't really comment on the Myrmidon, or the Eos, though, as I'd hardly be qualified. The Myrm I don't have experience with outside of missions quite some months ago, and the Eos I've never even though about flying before.
Afaik the Ishtar is still getting the 50m^3 dronebay per level bonus, so total dronebay should still be 375m^3 with max skills. Right?
Isn't Bandwith going to limit the usage of Medium Drones in the mix of 5 Drones usable at once, or am I misunderstanding it?
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Minerva Vulcan
Caldari The Nexus Foundation
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Posted - 2007.11.07 20:01:00 -
[6]
Edited by: Minerva Vulcan on 07/11/2007 20:02:46 Edited by: Minerva Vulcan on 07/11/2007 20:02:23
Originally by: CCP Nozh
Originally by: Minerva Vulcan
Isn't Bandwith going to limit the usage of Medium Drones in the mix of 5 Drones usable at once, or am I misunderstanding it?
The Ishtars bandwidth is 125m^3. Thus it can control 5x heavy drones, with that bandwidth it could launch 25x light drones or 12x medium drones, however it's still being limited by max 5 drones in space. So basically we aren't changing the Ishtar at all.
It's here that I realize I'm being a nub and refering to the Ishtar instead of the Ishkur, like I was originally thinking.
I was thinking of the Ishkur's ability to no longer field a mix of Medium and Lights at a time if I understand it right.
Names are to similar. :\
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